Thursday, 7 October 2010

extra genre research

Adventure:
The adventure genre, in the context of a narrative, is typically applied to works in which the protagonist or other major characters are consistently placed in dangerous situations, and a fictional character who lives by their wits and their skills is often called an adventurer. Adventure novels and adventure films are both prominent genres in their respective media, although the latter has fallen out of the spotlight with the rise of the modern-style action film. In games, the term is less consistently applied: the term "adventure game" is used in reference to video game that make use of exploration, while role-playing games use the term "adventure" in reference to specific pre-planned segments of gameplay.




Action:
Action film is a film genre where one or more heroes is thrust into a series of challenges that require physical feats, extended fights and frenetic chases. Story and character development are generally secondary to explosions, fist fights, gunplay and car chases. Action films have had wide commercial appeal and enjoy box office success. The action film revolves around a hero and the obstacles their character(s) must overcome. While action has long been an element of films, the "Action film" as a genre of its own began to develop in the 1970s. The genre is closely linked with the thriller and adventure film genres, and it may sometimes have elements of spy fiction and espionage.





Science fiction stories contain ideas and technologies that do not exist in real life, but are considered possible under current scientific theories. These stories are often set in the future, on other worlds and are often set in universes where the laws of physics are slightly different or huge technological flaws are lampshaded by machines that run on liquid plot device.

Science fiction stories for children are often very simple, with no explanation provided for how the fictional technology 'works', the laws of physics are broken regularly and special effects are common, particularly CGI and greenscreen effects. Non diegetic sounds such as music are nearly always tense and exciting.




Fantasy stories contain ideas that are impossible in our universe. Magic is often used as a plot device to lampdshade this. Mythical beings such as elves and dwarves are often found. The stories are often set in medieval settings with swords being common weapons.

Fantasy stories for children contain wither no violence or just implied violence, blood, if there is any, is usually a different colour like black or green so as to avoid distress. Like sci-fi, CGI and greenscreen effects are common in fantasy. Sounds are used to increase tension.



by Jake Barrett, Ed Selvey, Michael Kitchen and Adam Gardiner

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